Lucky Offense is a recent PVE casual auto chess game from the renowned Korean studio 111% (known for their "toxic factory" reputation). After months of limited testing, the game has finally launched on both iOS and Android across multiple regions, indicating high completion and well-tuned game data.
After experiencing the game, it's evident that the product is of high quality, giving a balanced and polished impression: the art retains 111%'s signature Asian cartoon style (as many assets come from Lucky Defense); the gameplay is PVE auto chess with random unit recruitment via Slots mechanism plus formula summoning and equipment systems, essentially an improved version of Rolling Legions; the surrounding systems employ a classic moderate hybrid mode with clean progression and system design, and well-developed monetization aspects.
Unlike 111%'s previously highly creative products, Lucky Offense merges successful art, gameplay, and systems from previous titles. While not groundbreaking, this approach guarantees a high floor for success.
The game adopts previously validated themes and art styles, expanding upon them to create a highly recognizable aesthetic with lively and entertaining animations.
The core gameplay is PVE auto chess, combining the Slots elements from Rolling Legions with the light roguelike aspects of Lucky Defense, creating an outstanding experience.
The surrounding systems are extremely streamlined, with concise progression paths and system functionality, wrapped in lively presentation - excellent from planning to implementation.
Lucky Offense features PVE auto chess battles with Slots and roguelike elements:
Each battle consumes 5 energy points and starts with 3 random white-quality mercenaries. Rounds are divided into preparation and battle phases, with players controlling a 4x4 battlefield.
During preparation:
The battle system follows standard auto chess rules:
Players must defeat 50 waves of enemies to clear a stage.
Lucky Offense features medium-length game sessions (5-25 minutes) with several noteworthy aspects:
Join the discussion about Lucky Offense on Reddit:
r/luckydefense - Lucky Offense DiscussionLucky Offense employs a moderate hybrid model with the following structure:
The main stages are currently the only gameplay mode:
Units are divided into five quality tiers: white/blue/purple/gold/mythical
A collection system with artifacts divided into white/blue/purple/gold qualities
The codex records monster information encountered in the game
The system employs a dual-random logic: before drawing, content is divided into two pools (one significantly better than the other)
Lucky Offense employs traditional hybrid monetization, with an emphasis on IAP content.
Ad placements are all outside battles, mainly providing additional resource production:
Paid content features traditional design with comprehensive offerings:
After this detailed analysis, it's clear that Lucky Offense is a product with outstanding overall performance. The game utilizes successful elements from previous products in all aspects - whether adopting the art style of Lucky Defense or iterating on the gameplay of Rolling Legions. The surrounding systems and monetization design are also stable and reliable. By combining various successful components into a cohesive whole, it naturally has a high chance of success.
We can also see various changes in 111%'s product strategy over the past two years. After the explosion of Random Dice, they initially chose to continue exploring dice themes or tower defense gameplay, with little connection between products. Starting last year, the toxic factory began experimenting with more gameplay varieties, reusing previous successful experiences, while significantly increasing production capacity. Recent products include works like Epic Shaman Battle and Lucky Offense that may not be particularly surprising but have a high chance of success, as well as impressive works like Heroll. In the mid-core product track, 111% has further strengthened its dominance by adopting a "multi-legged" approach.
Although this document provides a detailed analysis of Lucky Offense, it's still recommended that you try this excellent game yourself to experience the unique joy of leading a random army in PVE casual auto chess!