Lucky Offense

A captivating PVE Auto Chess game from 111% - creators of Lucky Defense

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Game Overview

Lucky Offense is a recent PVE casual auto chess game from the renowned Korean studio 111% (known for their "toxic factory" reputation). After months of limited testing, the game has finally launched on both iOS and Android across multiple regions, indicating high completion and well-tuned game data.

Lucky Offense Game Screenshot Lucky Offense Gameplay

After experiencing the game, it's evident that the product is of high quality, giving a balanced and polished impression: the art retains 111%'s signature Asian cartoon style (as many assets come from Lucky Defense); the gameplay is PVE auto chess with random unit recruitment via Slots mechanism plus formula summoning and equipment systems, essentially an improved version of Rolling Legions; the surrounding systems employ a classic moderate hybrid mode with clean progression and system design, and well-developed monetization aspects.

Combining Lucky Defense's aesthetics with Rolling Legions' gameplay creates an experience similar to "Hero Gacha" - a winning formula that delivers a highly engaging player experience.

Key Features

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Solid Product Strategy

Unlike 111%'s previously highly creative products, Lucky Offense merges successful art, gameplay, and systems from previous titles. While not groundbreaking, this approach guarantees a high floor for success.

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Stylized Art Direction

The game adopts previously validated themes and art styles, expanding upon them to create a highly recognizable aesthetic with lively and entertaining animations.

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Excellent Gameplay Fusion

The core gameplay is PVE auto chess, combining the Slots elements from Rolling Legions with the light roguelike aspects of Lucky Defense, creating an outstanding experience.

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Refined Surrounding Systems

The surrounding systems are extremely streamlined, with concise progression paths and system functionality, wrapped in lively presentation - excellent from planning to implementation.

Core Gameplay

Overview

Lucky Offense features PVE auto chess battles with Slots and roguelike elements:

  • Players challenge PVE main campaign stages
  • During preparation phase, players spend coins to draw from a slot machine, automatically summoning mercenaries or gaining other effects
  • Three identical mercenaries can be upgraded to a random higher-tier mercenary, or specific combinations can summon mythical mercenaries
  • During battle phase, units automatically fight enemies
  • Players must defeat all enemies to clear the stage
Lucky Offense Gameplay

Game Rules

Each battle consumes 5 energy points and starts with 3 random white-quality mercenaries. Rounds are divided into preparation and battle phases, with players controlling a 4x4 battlefield.

During preparation:

  • Receive 40 coins at the start of each round
  • Spend 20 coins for a slot machine pull
  • Results with 3/4/5/6 identical symbols yield better rewards
  • Initial draw level is 1, increasing every 10 waves to improve high-quality result chances
  • Non-mythical mercenaries can be sold (at a reduced price)
  • Three identical mercenaries in the same grid can be merged for a random higher-quality unit
  • Formula combinations can create mythical mercenaries or advanced equipment

Battle System

The battle system follows standard auto chess rules:

  • Units automatically attack enemies according to their logic
  • Higher quality mercenaries unleash ultimate skills when their energy bar is full
  • The interface displays both sides' total health bars and combat power
  • The system provides real-time TOP 5 damage and damage received data
  • Every 10th wave is a BOSS battle, guaranteed to reward a purple or higher quality card upon victory
  • Battles automatically speed up after a certain duration
Battle System

Players must defeat 50 waves of enemies to clear a stage.

Game Experience

Lucky Offense features medium-length game sessions (5-25 minutes) with several noteworthy aspects:

  • Simple battle rules, intuitive visual presentation, and addictive slot-based recruitment system quickly put players into a flow state
  • The preparation-battle cycle keeps player actions low-frequency and untimed, allowing for a relaxed gameplay attitude
  • Limiting players to controlling at most 2 mythical heroes (by default) prevents excessive battle length and power scaling
  • Card content has been improved upon Rolling Legions' foundation, allowing players to fully enjoy the roguelike building and discovery experience

Game Media

Lucky Offense Screenshot Lucky Offense Screenshot Lucky Offense Screenshot

Game Videos

Reddit Community

Join the discussion about Lucky Offense on Reddit:

r/luckydefense - Lucky Offense Discussion

Progression Systems

Lucky Offense employs a moderate hybrid model with the following structure:

Main Campaign

The main stages are currently the only gameplay mode:

  • Each challenge consumes 5 energy points
  • Rewards include player experience, coins, draw tickets, and trophies (for rankings)
  • Based on the highest level reached, one-time rewards can be claimed
  • After clearing normal difficulty, hard difficulty becomes available

Mercenaries

Units are divided into five quality tiers: white/blue/purple/gold/mythical

  • The first four quality tiers each contain 3 mercenaries, all initially unlocked
  • Mythical mercenaries can be purchased for 3,000 diamonds or obtained through events and packages
  • Upgrading follows the traditional CR model, consuming hero fragments and coins
  • Upgrading increases health and attack power, with specific levels unlocking additional skills or properties

Artifacts

A collection system with artifacts divided into white/blue/purple/gold qualities

  • Consume coins and duplicate artifacts to upgrade, increasing numerical strength

Monster Codex

The codex records monster information encountered in the game

  • First encounter with a monster unlocks a one-time reward
  • Subsequent rewards based on historical kill count, serving as an engaging achievement feature

Draw System

The system employs a dual-random logic: before drawing, content is divided into two pools (one significantly better than the other)

  • Content from each pool is randomly determined
  • A result is then randomly selected from these two pools
  • The system includes a reward threshold mechanism similar to Lucky Defense

Monetization

Lucky Offense employs traditional hybrid monetization, with an emphasis on IAP content.

Ad-Based Revenue (IAA)

Ad placements are all outside battles, mainly providing additional resource production:

In-App Purchases (IAP)

Paid content features traditional design with comprehensive offerings:

Conclusion

After this detailed analysis, it's clear that Lucky Offense is a product with outstanding overall performance. The game utilizes successful elements from previous products in all aspects - whether adopting the art style of Lucky Defense or iterating on the gameplay of Rolling Legions. The surrounding systems and monetization design are also stable and reliable. By combining various successful components into a cohesive whole, it naturally has a high chance of success.

We can also see various changes in 111%'s product strategy over the past two years. After the explosion of Random Dice, they initially chose to continue exploring dice themes or tower defense gameplay, with little connection between products. Starting last year, the toxic factory began experimenting with more gameplay varieties, reusing previous successful experiences, while significantly increasing production capacity. Recent products include works like Epic Shaman Battle and Lucky Offense that may not be particularly surprising but have a high chance of success, as well as impressive works like Heroll. In the mid-core product track, 111% has further strengthened its dominance by adopting a "multi-legged" approach.

Although this document provides a detailed analysis of Lucky Offense, it's still recommended that you try this excellent game yourself to experience the unique joy of leading a random army in PVE casual auto chess!